Moderators: Voice Stone, Voice Kma
Torkano wrote:It wasn't me I swear!
As far as I'm aware, UGs can't see scouts made by guilded kingdoms. Only other UGs.
Steven wrote:Sabbing Caravans: NEVER NEVER do this unless you are about to war a guild. When I sent cash and you intercept it your Networth WILL change and I WILL see who's networth changed and trust me, I'll take the chances and hit you blindly for your stupidity.
War: Summons are everything, they make the difference between breaking an opponent or going home beat like a little nerd. ALWAYS break the ambush first. This will remove the summons and the ambush in one fell swoop. That way your CS of 1 will do that much more damage. ALWAYS ensure that your full strikes are with ease. That means you can downsize as you hit. AND you aren't killing your allies troops. Getting success on a FA? Throw in a few mobs first. It will ensure that you can hit with minimal troops while still dominating on your target. Every full strike you get with ease means you can downsize about 20% of your troops and STILL get ease. Why waste the money when you don't have to?
Dante wrote:Shall i place my war guide on how to kill your allies troops in a most efficietn manner?\
^_^
Step 7: Push button.
Step 8: Receive bacon.
Dante wrote:Step 7: Push button.
Step 8: Receive bacon.
LMAO!!!! ^_^
Virch wrote:with all your wisdoms....i cant wait for your guild to actually make a desent strike....
seams your true strat is simpy downhit every war and wonder why things are so easy in unity....
course your time is coming......since what goes up.......must........*winks*
Quedesh Verez wrote:My strategy for war.
Be active. Thats really the main thing... too many people play casually and then whine that they aren't winning. House is in it's first age we haven't really gelled all the way yet, but the players show up for chat and they play their realms daily. They also LISTEN to what I say and read the banner and are on the same page as the leadership.
Nextly i always run two chats. Two chats gives noone in the guild an excuse to miss one, and they are close enough that what we don't get done in the first wave we can really disrupt them in the second wave and then the enemy gets very little break between assaults.
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