Unity Forum Rules

- OOC & RP Forum for the guilded Unity game

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Unity Forum Rules

Postby Kaz » Mon Jul 23, 2007 4:50 pm

**DO NOT POST IN THIS THREAD UNLESS YOU ARE A STAFF MEMBER**

TB Rules:

1. Do not make an ass of yourself

2. Do not post bug reports on the baords, over ICQ, or in IRC, unless specifically asked to by staff.

3. Do not spam or post redundant messages.

4. Do not post kingdom numbers or kingdom names on the boards.

5. Pornography, piracy, or other illegal material is not allowed.

6. Do not post links or advertizements to hate or anti-Evernight sites. This includes racial, ethical, or sexually related sites.

7. Do not post accusations of cheating on the boards.


**********


Unity Forum Rules:

1. Do not claim that threads are closed to the general public. As long as people are adding to the thread and not spamming or stalking then everyone is welcome in every thread.

2. No excessive vulgarity. As long as its part of the general post its acceptable, but when your swearing just to swear it will be edited.

3. No revealing Voice alts.

4. No Shadow Guilds.

A shadow guild is defined as - More than four players not in an approved guild working together in a coordinated way or being allied together, or any unguilded kingdom working with an approved guild in any way. This includes kingdoms which are being played by a player, whos other kingdom is in said guild.

5. Do not do anything that you or the Voice's think is unwarranted or in bad taste.
  • a.) No whining about Unguilded Kingdoms.

6. If you feel that Admin intervention is required, follow the correct procedure. This means using the contact us form, rather than posting a thread, sending a PM or messaging over ICQ.

Note: These are subject to change, they are just a basic guideline.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science.
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Postby Kaz » Mon Jul 23, 2007 4:50 pm

Guild Applications - Requirements for Acceptance:

::Please remember that Guilds are not accepted after the reset warning of the age::

1. The rules of Tempers Ball written out. This means word for word.

2. Your contact info, ICQ #, Yahoo!, Aol IM, or MSN. If you have one of these, put your number/screenname in the charter. If you do not have one of these services than that should be explained as well while you direct people to your e-mail.

3. Ways that members can be promoted.

4. Your in-guild ranks. GM, AGM, Diplomat etc.

5. What happens if the GM disappears.

6. Your guild name must be a unique one and may not have a God's name in it.

7. Your guild abbrevation must be connected to your long guild name. E.g "Velkyn Velve (VV) or (Velve)" it cannot be "Velkyn Velve (BB) or (BadAss)".

8. GOLDEN RULE: Do not spell a God's name wrong.

9. Your story must fit in with the world of Canon and it's time line. It must be new and you cannot steal it from other guilds, books, tv shows or movies.

10. A guilds story must be at least five full paragraphs long (this does not mean that just because your story is five paragraphs long you are going to be accepted). I want to see some effort and creativity.

In your story you need to explain why your guild formed, why you chose the God you're following and what your ultimate goal is. Not necessarily in that order, but I want to know the guilds purpose.

My suggestion is that you work on your story at least a week before you submit it. It usually turns out much better that way, trust me.

11. You must put <br> or <p> tags within your charter and rules sections or it will be automatically rejected.

This is because if you do not add the breaks manually, it comes out as one long sentence and is too hard to decipher.

Using colors is fine as long as it is readable. Pictures should be limited to one or two, they cannot take an excessively, as determined by staff, time to load.

This set of rules may be amended at any time. But you will be notified if changes are made.

Guilds can not live in more than one guilded game so choose your world wisely.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science.
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Postby Kaz » Wed Jul 25, 2007 2:41 pm

I have slightly ammended the standard definition of a Shadow Guild to make it more relevant for this 2 kingdom situation.

Changes have been highlighted.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science.
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Re: Unity Forum Rules

Postby SoulDemon » Thu Jun 19, 2008 8:19 pm

I have ammended the Unity Forum rules to read as follows:

5. Do not do anything that you or the Voice's think is unwarranted or in bad taste.
a.) No whining about Unguilded Kingdoms.


Anything posted after the time stamp on this post is subjected to said rule change.
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Re: Unity Forum Rules

Postby _Nagash_ » Fri Jun 20, 2008 12:50 pm

Brilliant! :lol:
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Re: Unity Forum Rules

Postby Kaz » Mon Jun 23, 2008 7:25 am

6. If you feel that Admin intervention is required, follow the correct procedure. This means using the contact us form, rather than posting a thread, sending a PM or messaging over ICQ.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science.
TEN, TMP, Peace, Fervent, LA, sLAinte
Table Warfare Miniatures
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