Maxim Game / Forum Rules and Information (OOC)

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Maxim Game / Forum Rules and Information (OOC)

Postby SoulDemon » Mon Aug 04, 2003 11:04 am

Any posts in this thread will be deleted. If you have a question about the rules, either use the Comments (OOC) thread or take it to e-mail.

New Rules in effect as of 08/13/03:

Maxim is simple.

In order to play Maxim you must role play. There are rules for the role play. They are:

  1. You must post twice a week.
  2. Posts must pertain to the game of Canon, the world of Tonan, the island nation of Maxim and this version of the game.
  3. Each post must consist of at least 4 sentences in one paragraph (with a single topic) or 8 sentences if they are not in a paragraph. Anything less will be deleted. Not edited, deleted.
  4. Poetry, songs, letters, and speeches MUST include 4 sentences of introduction in addition to the poem, song, letter or speech. ORIGINAL CONTENT IS REQUIRED. Borrowed content should NOT make up the sole content of your post. Posts that break this rule will be deleted.
  5. Do not use emoticons (smiley faces), shadow text, or glow text in your roleplay posts.
  6. Only staff may start OOC threads.
  7. OOC lines in your posts may only be three lines long. Want additional communication, email it or send it by ICQ.
  8. If you god mode or speak in a language other then English, your post will be deleted.


Once again - the Moderator has full and final say over any subjective areas concerning the rules. Do not argue. Just move on.



If you do not follow these simple rules you will be punished. The punishment is gradual and somewhat sneaky, so pay attention. For each week that you do not post two role play stories, your turn rate will be lowered by two. If you continue to not post, you will eventually have zero turns per hour, for a week. At that point, it is up to you to post, or not - because you won't be able to play.

An example:

Week 1-4, I post twice a week for four weeks. Nothing happens negatively and I get to play with my peers.
Week 5, I fail to post twice. I get a -2 turn per hour modifier.
Week 6, I post twice. My turn rate goes up by one.
Week 7-8, I fail to post at all. I receive a negative two turns per hour modifier for each week. At this point, I receive five less turn per hour than every else does. (1 left over from the first week I got penalized, 2 for each of the last two weeks)
Week 9, I post twice. I receive a +1 turn modifier. I am still receiving four less turn than everyone else.
Week 10, I scrape out two posts. I again receive a +1 turn modifier and am still three less than everyone else. You can follow the trend.


There will be an indicator inside of the guild screen that all can see, marking your turn modifier. If your GM decides to do so, they can punish you farther.

The script that decides your two posts a week will run on Sunday, sometime. You have all week to make two simple posts - do so.





[center]********[/center]




Rules for Guild Applications:


Plagiarism - Will get your charter rejected immediately. Stealing another guild's story, or rules will not be tolerated. Stealing your story from published works is also likewise not permitted. If your charter is approved, and we later find out that you stole part of it from some one, your guild will be disbanded immediately. Further, any charter found to be plagiarized has no chance of being accepted in the near future, even if you rewrite it. If you cannot put the time and effort in to write your own charter, if you cannot respect the work of other players, you don't deserve to lead a guild. That simple.

Stealing Guilds - There is a system in place where you may recover a guild that was previously approved, rather than waiting for someone to review it again. Stealing the password to recover a guild that is not yours is not allowed, and quite likely to get you banned from the game.

Duplicate Guilds - There are three guilded games, Guilds, Valid, and Maxim. Any given guild may exist in no more than one of these games at any given time. You are still allowed to GM in two, or all three of these games, however you must have a unique charter for each game.

Contact Information - You must include some form of contact information in your charter. E-mail, ICQ number, AIM screen name, anything of that sort. The only thing absolutely required is an e-mail address you check frequently. If I need to hunt you down about something concerning your guild, I'll usually use e-mail.

Guild Names - Put a little thought into them. "... of (deity)" and similar names won't be allowed.

Story Description - This is important. Creativity is a must. Some stories have been done, time and time again. If you don't have a different story, you might as well be in one of the other guilds with the same story. Do something a little different, keep it interesting.

Also, avoid direct interaction with any god in your story. Gods are very important entities. They don't often have time to meddle directly in the affairs of lowly mortals, and trust me, your characters aren't quite so important to attract godly attention. Even when a god does interfere with the little people, they're quite subtle about it. A god doesn't simply appear before a person and say "I am (insert deity name here), do as I command!".

Tempers Ball Rules - Must be included in your charter. Don't just say "Follow the TB rules". These rules are only the rules that deal with all forums in Temper's Ball. They are:
- Do not make an ass of yourself.
- Do not post bug reports on the boards, over ICQ, or in IRC unless asked specifically by staff.
- Do not spam or post redundant messages.
- Do not post kingdom numbers or kingdom names on the boards.
- Pornography, Piracy or other illegal material is not allowed.
- Do not post links or advertisements to hate or Anti-Evernight sites. This includes racial, ethical, or sexually related sites.

RP Rules[/b[ - You likely have requirements of your members that extend beyond basic forum rules. Spell them out. Include the consequences of not following your rules.

[b]Application Procedures
- What must a player do to be accepted in your guild? Do you want them to e-mail you and answer some questions, is just pushing the "join" button in game enough? Spell it out.

Ranks and Promotions - Spell out the rights and responsibilities of each rank in your guild. Also include the procedure for moving up the ranks.

Disappearing GM - What will happen if you, as the GM are unable to perform your duties unexpectedly, and for an extended period of time? Will someone else be appointed the leader, should the guild simply disband, or something else?

Images - In your charter, you may use up to a maximum of three images, with each image less than or equal to 35k in size.

Spelling - Check it. Check it again. Have someone else check it. We don't want to have to decipher a charter.

HTML - You must use HTML in your charters, as a bare minimum the <BR> or <P> tags. We will not try to figure out a charter that is one long never-ending paragraph. If you wish to use colored text, or other things like italics to spruce it up a little, feel free, but stick to basic HTML.

Disbandment - If your guild has to be disbanded by administration for rules violations, don't expect to be accepted again for several months. If your guild has to be disbanded twice, don't expect to have it back during your, or your children's lifetimes.

Harassing Us - Spamming our e-mail boxes, or this thread with "Have you looked at my charter, is it accepted yet, did you know I sent it in?" will not make us happy. The time we spend explaining to you why we don't like being harassed about guild applications is time we could have been using to actually read your charter. Thus, if you nag us about your charter, we put off reviewing it for a day. Be patient. We will most likely get to your charter within a day or two. If it's going to take us 4 or 5 days to get to it, we will send you an e-mail and let you know.
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Postby SoulDemon » Mon Aug 04, 2003 11:05 am

Just to make it painfully obvious where this is, and make sure none of you could possibly lose this link, here's the guild rankings. All the charters are linked there, so if you haven't got a kingdom yet, you can look through the charters and see what faith you want to be before you make a kingdom of the wrong faith.

Maxim Guild Rankings
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Postby Magus Drumheller » Wed Oct 08, 2003 10:49 pm

Ammended rules regarding shadow guilding:

Shadow guilds are not permitted in Maxim (or Guilds for that matter ;p).

A shadow guild is defined as - More than four kingdoms working together in a coordinated way, or being allied together or any unguilded kingdom working with an approved guild in any way.
A Magus-a true sorcerer, of true power-is driven to know all there is to know. From that quest comes power.
A discrete word for the wise man at court. When next you play the King, let him win.

Questions of the Evernight variety? Ask at ICQ #95982751.
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Postby Voice Evangeline » Sun Nov 02, 2003 1:31 pm

Just as a refresher:

Posts must consist of at least four sentences in one paragraph or eight sentences total.

The only punctuation marks that end a sentence are a period, a question mark, or an exclamation point. Ellipses (...) do not end a sentence. They instead denote a pause or a trailing off. If you want to correctly use ellipses to end a sentence, then you should use four, as that's three for the ellipsis proper and one for the period that ends the sentence.
Chance is a kind of religion
where you're damned for plain hard luck
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