What is Unity?
I suspect that most of you have already viewed Brian's announcement regarding the large game changes currently occuring, for those that haven't here is it is
link to thread
It's clear that everybody has their guilded game they play, and (in many cases) the other one or two they wont go near for one reason or another. It's time to pull all the guilds together into one big game, and add a bit of variety back into guilded Canon. People have asked for changes for ages, here they come.
What's changed?
Other than the obvious loss of the Guilds, Valid and Covenant games there are several new features that have been recoded into Unity.
Races
The three basic races are around as usual (Human, Elven and Goblin). Each age those 3 races will be joined by a 'guest race'. The races will use the published statistics that were worked out for Massacre Unity Race Stats
EDIT: This now links to a page built from Unity stats (which are 'currently' the same as Massacre stats)
Of the 9 available races (Human, Elven, Goblin, Droben, Vampire, Elemental, Sidhe, Centaur, Dwarven) some have slight specialities. For example, the ability for low magic races to cast fog has been removed. Higher magic realms now have the ability to cast on themselves, Elves can cast on others. The old Centaur 'kill scum' option has returned with Centaur, as has the Droben summons. Sidhe now summon +50% temples instead of troops.
The addition of a 'Guest Race' should introduce an element of strategic difference in each age.
Realms
We've taken away three guilded games, and replaced them with 1. For that we are allowing you to create 2 realms in Unity. These realms will have to be the same Faith, but will not have to join the same guild. If this doesn't work it may well be removed down to a 1 realm game.
Inteligence
Ultimabase is now fused into the Canon game. When you click 'Submit' on a scout action, Ultimabase records it.
Ultimabase can be accessed from the steal screen, assuming you have privs from your guild to see it. (Unguildeds can all view UB but are only able to see scouts made by other UG. Guilds cannot view scouts by UGs).
View All now shows a historical networth, war and membership record for each guild, along with some useful generic data about the guild.
News
Offensive and Defensive news is now stored in a guild store. Leadership can view the news that occurs in other realms in their guilds. This should allow GMs to keep track of what their members are doing, and what is being done to them.
Defensive News is available to the Guild News pool 5 mins after the actions occur. Defensive news is available to everyone with the news priv. Offensive news is stored immediatly and is only available to guild members with the ability to declare war.
News can be kept in the inbox, deleted or archived. The archive can contain offensive and defensive news, and can be seen by all members with the ability to view defensive news.
Buildate
Unity has a two tiered buildrate aimed to increase the speed of initial building and rebuilding, and slow down the ability to increase in size later in the game.
For your first 19,999 acres you get the classic BRT: 4,6,8,10,12,14,16,18,19,20,21,22..
Once you reach 20,000 acres your BRT switches to: 4,6,8,9,10,11,12,13,14,15,16,17..
Taken Land
We have increased the amount of built acres that get taken through warfare.
Guild Screen.
The privs system has been redone slightly. Previously the 'charter' and 'view all' privs granted 'banner' priv. This has been removed and a 'banner' priv added. The 'View Squad' priv now does what you would expect it to. Ther are also a few others added for the News and Database systems.
Declare War.
I intend to bring online the ability to declare war on multiple guilds soon. Unfortunatly I did not have time in development.
Moving Guilds
Moving guilds from the other games to Unity is a little more tricky. The additional privs mean that additional values are required in the guild tables. In order to retreive a guild from Unity it will first need to be converted.
Link to Guild Converter
We know that many of you will be surprised and maybe even upset, that your guilded game of choice no longer exists. We hope that you all bring your guilds to Unity, and hope you understand the reasons behind the closing of Guilds, Valid and Covenant.
Welcome to Unity's first age : Honour
Turn Rate: 4 Per Hour
Max Turns: 150
Start Turns: 150
link to thread
It's clear that everybody has their guilded game they play, and (in many cases) the other one or two they wont go near for one reason or another. It's time to pull all the guilds together into one big game, and add a bit of variety back into guilded Canon. People have asked for changes for ages, here they come.
What's changed?
Other than the obvious loss of the Guilds, Valid and Covenant games there are several new features that have been recoded into Unity.
Races
The three basic races are around as usual (Human, Elven and Goblin). Each age those 3 races will be joined by a 'guest race'. The races will use the published statistics that were worked out for Massacre Unity Race Stats
EDIT: This now links to a page built from Unity stats (which are 'currently' the same as Massacre stats)
Of the 9 available races (Human, Elven, Goblin, Droben, Vampire, Elemental, Sidhe, Centaur, Dwarven) some have slight specialities. For example, the ability for low magic races to cast fog has been removed. Higher magic realms now have the ability to cast on themselves, Elves can cast on others. The old Centaur 'kill scum' option has returned with Centaur, as has the Droben summons. Sidhe now summon +50% temples instead of troops.
The addition of a 'Guest Race' should introduce an element of strategic difference in each age.
Realms
We've taken away three guilded games, and replaced them with 1. For that we are allowing you to create 2 realms in Unity. These realms will have to be the same Faith, but will not have to join the same guild. If this doesn't work it may well be removed down to a 1 realm game.
Inteligence
Ultimabase is now fused into the Canon game. When you click 'Submit' on a scout action, Ultimabase records it.
Ultimabase can be accessed from the steal screen, assuming you have privs from your guild to see it. (Unguildeds can all view UB but are only able to see scouts made by other UG. Guilds cannot view scouts by UGs).
View All now shows a historical networth, war and membership record for each guild, along with some useful generic data about the guild.
News
Offensive and Defensive news is now stored in a guild store. Leadership can view the news that occurs in other realms in their guilds. This should allow GMs to keep track of what their members are doing, and what is being done to them.
Defensive News is available to the Guild News pool 5 mins after the actions occur. Defensive news is available to everyone with the news priv. Offensive news is stored immediatly and is only available to guild members with the ability to declare war.
News can be kept in the inbox, deleted or archived. The archive can contain offensive and defensive news, and can be seen by all members with the ability to view defensive news.
Buildate
Unity has a two tiered buildrate aimed to increase the speed of initial building and rebuilding, and slow down the ability to increase in size later in the game.
For your first 19,999 acres you get the classic BRT: 4,6,8,10,12,14,16,18,19,20,21,22..
Once you reach 20,000 acres your BRT switches to: 4,6,8,9,10,11,12,13,14,15,16,17..
Taken Land
We have increased the amount of built acres that get taken through warfare.
Guild Screen.
The privs system has been redone slightly. Previously the 'charter' and 'view all' privs granted 'banner' priv. This has been removed and a 'banner' priv added. The 'View Squad' priv now does what you would expect it to. Ther are also a few others added for the News and Database systems.
Declare War.
I intend to bring online the ability to declare war on multiple guilds soon. Unfortunatly I did not have time in development.
Moving Guilds
Moving guilds from the other games to Unity is a little more tricky. The additional privs mean that additional values are required in the guild tables. In order to retreive a guild from Unity it will first need to be converted.
Link to Guild Converter
We know that many of you will be surprised and maybe even upset, that your guilded game of choice no longer exists. We hope that you all bring your guilds to Unity, and hope you understand the reasons behind the closing of Guilds, Valid and Covenant.
Welcome to Unity's first age : Honour
Turn Rate: 4 Per Hour
Max Turns: 150
Start Turns: 150