Solo in the coming age

Forum for the Solo, Massacre and Last Quad Standing games

Moderators: Voice Tyr, Voice Epsilon

Solo in the coming age

Postby Kaz » Thu Jan 31, 2008 8:20 pm

Solo doesn't work.

For a while now the idea has been played with to kill the game off. Too many players are asking for or offering aid. Too many players are randomly hitting smaller realms three and out. Too many players are downhitting war after war after war.

This game was supposed to be challenging.

This coming age will be different.

Solo will be moved to the new codebase.

It will had races with Unity/Massacre stats. Feel free to discuss what those races might be over the short remainder of this current age.

Code will be added to prevent you declaring war more than 10% below your networth.

UNLESS

The target has your realm number listed in one of its slots used for warmonger.

OR

The target has more land than you.

When your realm is flagged declaring down it will no longer be eligable to declare down with more acres, for 24 hours after the event. It will still be able to declare on realms using warmonger slot info. It will still be able to declare on realms with networths that are up to 10% lower or up.

These checks only effect declarations. You can still attack whoever for the appropriate amount of turns

[edit]
I will also try and get checks for hiding in war declarations built in
[/edit]

We have also added the Guild news function (for our eyes only) and will be able to easily look into evidence of 'aid'.

If this fails it will be Solo's last age.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science.
TEN, TMP, Peace, Fervent, LA, sLAinte
iLove Fantasy Books Series and Authors
User avatar
Kaz
Retired Admin
 
Posts: 3872
Joined: Wed Sep 25, 2002 5:00 pm
Location: The Vinyards of Fernabergia

Postby Voice Epsilon » Thu Jan 31, 2008 8:54 pm

feel free to comment about the races here
http://www.evernight.com/boards/canon/v ... hp?t=30561

∀ ε > 0, ∃ δ > 0, s.t. | x - c | < δ => | f(x) - L | < ε
User avatar
Voice Epsilon
Voice
 
Posts: 159
Joined: Thu Nov 01, 2007 10:26 pm
Location: In the Wonder of Calculus

Re: Solo in the coming age

Postby Kaz » Sun Mar 02, 2008 11:31 am

This age has been much better.

Assuming it stays this way, next age (and subsequent ages if it works) will be:

Dwarven - WarOff(4) - WarDef(5) - Sorc(2) - Scum(2) - note: Have decent Forts
Vampire - WarOff(3) - WarDef(2) - Sorc(4) - Scum(4) - note: Have superior Forts
Droben - WarOff(5) - WarDef(3) - Sorc(2) - Scum(2) - note: Have superior Summon
Elemental - WarOff(4) - WarDef(4) - Sorc(4) - Scum(2) - note: Have +1 sorc, but poor backlash

I think 3 warrior races, one with max defense, one with max offense and one with sorcery defense, should go nicely alongside a Scum, Sorc race that can compete in Solo.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science.
TEN, TMP, Peace, Fervent, LA, sLAinte
iLove Fantasy Books Series and Authors
User avatar
Kaz
Retired Admin
 
Posts: 3872
Joined: Wed Sep 25, 2002 5:00 pm
Location: The Vinyards of Fernabergia

Re: Solo in the coming age

Postby Karhedron » Mon Mar 17, 2008 11:39 am

The 10% downhit thing does appear to have improved things... but we are still having cases of people simply downsizing all army, declaring, and then forting up and hitting someone who -can- be at times several hundred thousand nw smaller than them once they are forted to strike.

While i accept there is always some fluctuation with regards switching from defensive to offensive forts, people are obviously using this as a work around the new restrictions.

Perhaps basing the 10% difference upon the attackers nw from several hours ago would be more fitting? So that if they do wish to downsize and then declare, they have to accept the risk of being downsized for several hours prior to being able to make the hit, the declaration restrictions still noticing their previous higher nw for a number of hours...
Prince of The Hirudan Empire
User avatar
Karhedron
Pickpocket
 
Posts: 1577
Joined: Wed Sep 25, 2002 5:00 pm

Re: Solo in the coming age

Postby Torkano » Sat Mar 22, 2008 2:59 pm

Why not just go on 10% deviation in land mass.
Sartorious lives on forever in my heart and memories!
<Thantos> so there's 5 we have to break tonite
<Sexxay-Dux> well whichuns are the biggewst
<Art_is_Sexy> can we break them with fucking?
User avatar
Torkano
Don't mess with da Elf
 
Posts: 8698
Joined: Wed Sep 25, 2002 5:00 pm
Location: The little guy on your shoulder

Re: Solo in the coming age

Postby Voice Epsilon » Sat Mar 22, 2008 3:54 pm

just 10% land mass sounds like a good idea :)

∀ ε > 0, ∃ δ > 0, s.t. | x - c | < δ => | f(x) - L | < ε
User avatar
Voice Epsilon
Voice
 
Posts: 159
Joined: Thu Nov 01, 2007 10:26 pm
Location: In the Wonder of Calculus

Re: Solo in the coming age

Postby Karhedron » Mon Mar 24, 2008 4:25 am

Damn you Tork.
Prince of The Hirudan Empire
User avatar
Karhedron
Pickpocket
 
Posts: 1577
Joined: Wed Sep 25, 2002 5:00 pm

Re: Solo in the coming age

Postby Sun Ce » Mon Mar 31, 2008 9:30 am

Will this be heading over to guilds game?

Dwarven - WarOff(4) - WarDef(5) - Sorc(2) - Scum(2) - note: Have decent Forts
Vampire - WarOff(3) - WarDef(2) - Sorc(4) - Scum(4) - note: Have superior Forts
Droben - WarOff(5) - WarDef(3) - Sorc(2) - Scum(2) - note: Have superior Summon
Elemental - WarOff(4) - WarDef(4) - Sorc(4) - Scum(2) - note: Have +1 sorc, but poor backlash
Just dropping by to visit my MuM.
User avatar
Sun Ce
Peasant
 
Posts: 904
Joined: Sun Sep 29, 2002 3:23 pm
Location: Kanada

Re: Solo in the coming age

Postby Kaz » Wed Apr 02, 2008 1:38 pm

No, the guilds game will remain Human, Elven, Goblin + guest(s)

I think I'll change the downhit declaration to be just land based rather than networth.

[edit] Changed
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science.
TEN, TMP, Peace, Fervent, LA, sLAinte
iLove Fantasy Books Series and Authors
User avatar
Kaz
Retired Admin
 
Posts: 3872
Joined: Wed Sep 25, 2002 5:00 pm
Location: The Vinyards of Fernabergia

Re: Solo in the coming age

Postby Dux » Wed Apr 02, 2008 10:38 pm

Broken...


Parse error: parse error, unexpected ';' in /var/websites/evernight.com/plibs/can1/solo/solo_alliances.php on line 310
User avatar
Dux
Peasant
 
Posts: 703
Joined: Wed Sep 25, 2002 5:00 pm

Re: Solo in the coming age

Postby Kaz » Thu Apr 03, 2008 9:20 am

Thats the ultimate fix.

Try declaring down now muahahahahahahaha
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science.
TEN, TMP, Peace, Fervent, LA, sLAinte
iLove Fantasy Books Series and Authors
User avatar
Kaz
Retired Admin
 
Posts: 3872
Joined: Wed Sep 25, 2002 5:00 pm
Location: The Vinyards of Fernabergia

Re: Solo in the coming age

Postby Dux » Thu Apr 03, 2008 10:46 pm

Fixed...

You are at war with Crumb's Kingdom (3****).
User avatar
Dux
Peasant
 
Posts: 703
Joined: Wed Sep 25, 2002 5:00 pm

Re: Solo in the coming age

Postby Exile » Fri Apr 04, 2008 12:05 am

one other suggestion with the war dec situation...earlier this age I was hit by a suisorc realm and since he declared on me his "warmonger" slots weren't filled so I was unable to declare back on him. It ended up not having an effect this war but it's easy to imagine a senario where a small kingdom hits a large one by sorc and then in drops its dec ASAP and the big one is powerless to continue the battle.
Everyone is entitled to my opinion
SOL-gm
Exile
Pickpocket
 
Posts: 1170
Joined: Wed Sep 25, 2002 5:00 pm
Location: northern Chicago burbs

Re: Solo in the coming age

Postby Kaz » Fri Apr 04, 2008 7:35 am

You can't declare peace for 48 hours anyway.

I'd think that if a small player hit a large realm, declared attacked for 48 hours and then declared peace again, that it's not really that much of an issue.

It needs to redeclare to do more damage anyway, unless it can unseen scum you.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science.
TEN, TMP, Peace, Fervent, LA, sLAinte
iLove Fantasy Books Series and Authors
User avatar
Kaz
Retired Admin
 
Posts: 3872
Joined: Wed Sep 25, 2002 5:00 pm
Location: The Vinyards of Fernabergia

Re: Solo in the coming age

Postby Exile » Fri Apr 04, 2008 1:51 pm

The problem isn't so much the damge he can do to you, but the damage you can do in response is limited. Once he hits the peace button, all you can do are 3 hits per day, you have no power to continue an attack against you beyond that, ie the reason you can declare war on a person that has filled one of it's war monger slots against you
Everyone is entitled to my opinion
SOL-gm
Exile
Pickpocket
 
Posts: 1170
Joined: Wed Sep 25, 2002 5:00 pm
Location: northern Chicago burbs

Re: Solo in the coming age

Postby Kaz » Fri Apr 04, 2008 1:57 pm

I'm pretty sure the action of declaring war doesnt clear the last hit slots, so they also have to go out and hit a few other realms to remove you from their war slots.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science.
TEN, TMP, Peace, Fervent, LA, sLAinte
iLove Fantasy Books Series and Authors
User avatar
Kaz
Retired Admin
 
Posts: 3872
Joined: Wed Sep 25, 2002 5:00 pm
Location: The Vinyards of Fernabergia

Re: Solo in the coming age

Postby Exile » Sat Apr 05, 2008 9:53 am

If they declare before they hit then if wouldn't fill any of the warmonger slots would it? in any case a few hours after he hit and PLed me I was unable to declare back. (it ended up not mattering in this case, but it could in the future)
Everyone is entitled to my opinion
SOL-gm
Exile
Pickpocket
 
Posts: 1170
Joined: Wed Sep 25, 2002 5:00 pm
Location: northern Chicago burbs


Return to Chaos

Who is online

Users browsing this forum: No registered users

cron