Massacre Game Features

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Massacre Game Features

Postby Kaz » Mon Nov 27, 2006 3:40 pm

First Realm.

The leadername from this realm will be stored in the 'Guild' variable in this realm and the other realms (up to a maximum of 4) that you might make. This is seen when scouting your kingdom.

The faith that you chose for this realm is also remembered. Any additional realm you create will not have a faith option. This is primarily to prevent you having the ability to attack your own realms.


New Player Protection (NPP).

Massacre realms have been granted 1000 turns of New Player Protection. Throughout this period your realm is unable to attack or to be attacked.

NPP ends in one of 2 ways.

1.) By spending more than 1000 turns.
2.) By selecting the Leave NPP option.

Turns.

Turnrate is now irrelevent. Massacre realms are granted all of their turns at the very start. The first creation for each of your four possible realms starts with 7500 turns. All subsequent restarts in the realm start with 4500 turns for the first recreation. Subesquent realms start with 4500 turns minus 100 for each time your realm has died. The minimum turns that can be restarted with, is 2500.

The logout funtion has been removed. Although the 5 turns you get for voting are still available.

You can claim a Bounty for each realm that you kill. Point of kill is recorded, and the amount of turns remaining in the dead realm are stored alongside the killer in the database. At any point you can claim your turns from the 'Foriegn Affairs' screen.


Restarting and Deleting.

Deleting has been disabled in massacre. You can create 4 realms in an age and get the large start turns once per realm. Once your turns have run out you can restart your realm.

A realm can be restarted with the Restart option.

1.) If the realm is still inside New Player Protection (Please note that if you restart during the NPP of a realm with 7500 turns you will lose the 3000 turn bonus.)
2.) If the realm has zero turns and has not attacked (or been attacked) for 48 hours.
3.) If the realm has less than 2000 acres and has not attacked (or been attacked) for 48 hours.

Restarted realms start with 4500 turns initially, and then lose 100 turns per restart for each death, until 2500 turns (which is minimum for a restart).


The Load / Save function.

Massacre introduces a new save function which can be used during NPP. At any point up to and including 1000 turns spent you are able to save the current status of your build.

A save includes.

a.) Race
b.) Buildings
c.) Income
d.) Expenses
e.) Networth
f.) Turns Spent
g.) Elan
h.) Gold

It does not include Army or Scum. When saving your build you have the choice of saving a Public save which can be restored by anyone, or a Private save which can only be restored by you.

You can chose to Load one of the save builds at any point during NPP. You may chose to The Saved builds are stored by race and will CHANGE your race to the race used to create the save.


The Score Screens.

Due to the short lifespan a realm can expect playing Massacre additional screens have been developed to work alongside the current Scrolls of the time.

Turns Aborbed Average. Each turn that gets spent against your realm is added into the database. The total is then divided by the number of times your realm has been killed.

Points. Points are scored by realms that are alive and out of New Player Protection and are collected every 20 minutes. They are designed to be an indicator of your rank over the duration of the age. Points have been averaged, by dividing them by the number of times a realm has died.

100 pts [1]King / Queen
75 pts [2-5]Prince / Princess
50 pts [6-15]Grand Duke / Grand Duchess
30 pts [16-30]Margrave / Margravine
25 pts [31-50]Count-Palatine / Countess-Palatine
20 pts [51-100]Landgrave / Langravine
15 pts [101-200]Duke / Duchess
10 pts [201-500]Marquis / Marquise
5 pts [501-700]Viscount / Viscountess
3 pts [701-1000]Baron / Baroness
1 pts [1000+]Nobleman / Noblewoman

Top Networth, Kills and Deaths (and a Kills to Deaths ratio) are also being recorded as the game progresses.

Updated: Aug 2007 by Kaz
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Postby Gerien » Mon Nov 27, 2006 11:41 pm

I must say, I think this is the most impressive new developement for Canon that I have ever seen in my 7 years here. Thanks for letting me be a part of it at the beginning. I look forward greatly to the official launch on Dec. 1.

:clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap:
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Postby Bran » Tue Nov 28, 2006 9:45 am

I may be blind or something but just to clarify for my no-sleep studing for finals brain, guilds aren't allowed right?
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Postby Gili » Tue Nov 28, 2006 10:55 am

No they are not Bran. you get 4 realms of your own so they should keep good company =)
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Postby Gerien » Tue Nov 28, 2006 11:49 am

Along those lines, not all of us like to maintain 4 kingdoms at once. Would be nice if there was a variant of Massacre which allowed only one kingdom - kind of a Solo goes smackdown, if you will.
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Postby King of Metal » Tue Nov 28, 2006 12:07 pm

:love1: :love1: :love1:

THANK YOU!

PS: slap Gili.
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Postby Kaz » Tue Nov 28, 2006 3:54 pm

*points to the rules thread*

4. Shadow guilds within the SAME FAITH are allowed in Massacre. A shadow guild is defined as a group of more than 4 players working together.

I went for 4 kingdoms because Canon doesn't have a 4 realm game, just 1 or 8. I personally have always wanted the option of more than 1 kingdom, but 8 has never appealed to me.
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Postby Bran » Tue Nov 28, 2006 5:44 pm

I thought that was correct, just checking - I figured someone else was thinking the same thing so I posted lol
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Postby Rahvin » Tue Nov 28, 2006 7:48 pm

wow this sounds like mucho fun
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Postby Alias » Wed Nov 29, 2006 9:28 am

Hmm... I may just have to come and try this one out.

Good job guys. :)
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Postby Gili » Fri Dec 01, 2006 11:09 am

Yup you should. Its immense fun.

Kaz, any plans to put the rankings within the other game's rankings page?
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Postby Sweenballz » Fri Dec 01, 2006 1:20 pm

Hey guys. Wow I'm blown away with this new game what a wonderful idea. I dont know if this is the right spot to ask but on the Statistical Race Information Summary page what is the difference between the "Att:" rating and "Value Att:" rating?
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Postby Kaz » Fri Dec 01, 2006 1:36 pm

Att is just he raw attack score.... Value is indicating attack value for your money.

Yeah Gili, at next reset we'll store the score values and stuff.
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Postby Nether » Fri Dec 01, 2006 1:54 pm

jeebus i keep getting hit right out of npp =/
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Postby Geothe » Fri Dec 01, 2006 2:04 pm

Hehe.
You should time leavin NPP so that you leave just when the scrolls update (every 15 minutes) so it doesn't show you as out of NPP for 15 minutes yet.. plenty of time to build/kill someone :P
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Postby Nether » Fri Dec 01, 2006 2:22 pm

its ok took out 3 of the top 5 and am working on the ex king at the moment ^_^
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Postby Kaz » Fri Dec 01, 2006 2:33 pm

to expand on the VALUE attack question.

Ok, compare Kobold to Demons

Kobold has an attack score of 23, Demons have a score of 85
Kobold has an attack value of 23, Demons have a value of 22.11

Kobolds are considerably cheaper that Demons.

So

I have 10,000,000 gold

I can buy

@1200 gold - 8333 Kobolds
@4614 gold - 2167 Demons

8333 * 23 = Kobold attack power of 191,659
2167 * 85 = Demons attack power of 184,195

So, even though the raw power of a Kobold is less than a Demon, the actually Value for money power is superior.
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Postby Rhaegict » Fri Dec 01, 2006 4:44 pm

So in your example, if someone had an attack power of 191,659 and they went against someone with a defense power of 191,660, which result would they get? Close, good fight, success, or ease?

Or is that tmi?
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Postby Kaz » Fri Dec 01, 2006 4:45 pm

They would get exactly the same result that the equivalent two realms would get in the other games.

Giving your the raw stats is one thing ;)
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Postby Rhaegict » Fri Dec 01, 2006 5:04 pm

TMI :)

Alright, what about this. Are the stats in this game consistent with all the other games? Or are there slight tweaks in the value?
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Postby Kaz » Fri Dec 01, 2006 5:06 pm

The race values for massacre are completley unique and bare no relevence to other Canon games
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Postby Kenchan » Sat Dec 02, 2006 1:23 am

Oh Kaz i think you should put a warning for those first timers who created their kingdoms not to load any of those builds...because they will lose those 7500 turns.....at least thats what happen to me.

I just notice how i only have 4500 turns nows after loading those builds since I was lazy to do my own building for those 3 other kingdoms.

-edit-
Oh its due to cuz people saved their builts when they had 4500 turns. So unless someone saved a build with those 7500 turns, you will be stuck with the 4500
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Postby Kaz » Sat Dec 02, 2006 10:44 am

It's shouldnt be man.... I put in code that should have ignored the remaining turns and works out what you get based on your turns at the time of using the save

I used a restore with my first realm and got my 7500 turns on the realm.... PM me with your relam details and the save you used and i'll take a look
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Postby Kaz » Sat Dec 02, 2006 10:50 am

Damn, the strange kills bug is still there... I dont know how though.... can the people that have managed to generate unrealistic Kill counts let me know what attacks you have performed and how you performed them... I was hoping that I'd fixed that one :(
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Postby Ford Prefect » Sat Dec 02, 2006 11:23 am

hey I know it will kick you out of NNP after 48 hours of making your kingdom could you put some kind of thing that would tell you exactly when that happens cause I might forget, and I don't want to come out when there is no targets I have to wait....also is there a way to change the guild name?
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